Wondering whether you should help Hakon or leave him in Dying Light 2's Into the Dark story quest? Here's what you need to know.
Dying Light 2's main storyline is full of critical decisions. It'll be up to you whether you want to be a good soul and help people without asking anything in return or be a complete hothead and act first without asking any questions. Be careful, as some of the decisions you make in this game can impact the city's fate and its people.
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Early on in the game, while you're still stuck in Old Villedor, you will need to decide between siding with the Peacekeepers or helping out The Bazaarians. If you choose the Peacekeepers route, you will find yourself in the metro tunnels trying to reach the center during the "Into The Dark" story quest.
At the end of "Water Tower," a quest from the main storyline where Aiden takes the water tower back from Jack and Joe, you have to decide between assigning the tower to The Bazaarians or the Peacekeepers.
This decision is crucial since it will change the main quest storyline you are on. If you choose the Peacekeepers, you'll be on their side, thus starting the "Into the Dark" main story mission. However, if you choose The Bazaarians, you'll play another story mission instead, "Revolution."
The first thing you need to do once this quest is active is to enter the metro tunnels and talk to the Peacekeeper guard so that he will let you in. Afterward, talk with Hakon once you're inside.
Halfway through the tunnels, the ventilation system shuts down, and you will need to find a way to bring them back on. To make things worse, this area is filled with chemicals making your immunity time very short.
This mission features areas filled with chemicals and only a few UV lights, so you should stack up on UV Shroomz, Immunity Boosters, and Medicine.
Follow the yellow marker and open the door with your GRE key. Once inside, turn right and move forward through the ventilation shaft fans. Keep moving, following the yellow marker until you reach the room with the ventilation panel.
You will need to climb up to get there, so turn around and use the metal ledge to gain some height and jump to a large pipe with orange rings.
From there, jump to where the panel is.
Something isn't working, so Hakon suggests you go to the backup generator and try there. Drop all the way down into the flooded area and follow the marker until you reach another closed room. Use the GRE key and head inside to turn on the backup generator.
It won't work either, so it's time to plan C: disconnect all the lights to turn off one of the sections.
As soon as Hakon disconnects the lights, you will need to run back to him. You need to move as fast as possible as the area is full of chemicals, and now there are no UV lights to help push back the infection.
You will need to climb up to the ventilation shaft, so follow the yellow marker and use the pipes with the orange circles as the ledges to climb back up.
Once you reach the ventilation shaft, one of the fans will be moving very fast, and you won't be able to get through there; instead, jump to the metal ledge to your right and then to the monkey bars, turn around and jump again to keep moving up.
Now keep following the yellow marker until you reach Hakon. You will find a couple infected along the way but don't engage with them and keep running.
Talk to Hakon and then follow him through the tunnels. Eventually, the two of you will be interrupted by a strange noise, and you will get separated by a barrier.
Before getting separated, this game section is relatively chill, so take your time and craft any consumables you might need, like Medicine.
Shortly after the cutscene where Hakon leaves is over, the tunnel will be flooded with all types of infected, like runners, spitters, and normal ones.
The best you can do is never stay in one place for too long and kill the deadliest infected first, like the runners or the spitters on top of the train cars.
Your objective here is to survive until Anderson contacts you. Once she does, follow the yellow marker to get to the barrier to talk with her.
After talking with Anderson, you will need to survive a little longer inside the tunnels until she contacts you again. Once she does, run to her location and take the explosives she'll give you.
Now that you have the explosives follow the yellow marker and plant them. After they go off, get outside through the newly open door.
You will be outside now, but your problems are far from over; Barney will intercept and take you to an abandoned house. You'll get a dialogue option here, but the answer doesn't matter as you will have to fight and kill Barney and his friends either way.
After defeating Barney loot the room and exit the building. Once outside, Anderson contacts you asking for help getting out of the elevator she's stuck in. You'll get the choice to help her or not.
If you choose not to help her, then you will go straight to reuniting with Hakon.
If you choose to help Anderson, head to the location marked on your map. Once there, you will need to manually connect the generators to power up the elevator where Anderson is. The only problem is that the area is filled with infected, so you will need to secure it first before connecting any generator.
There are a few Goons in the area. These types of infected are huge, slow, and deal lots of damage, so use whatever is around, like the spears and gas tanks, to take them out safely.
After powering up the elevator, Anderson will come out, but it's too late; she has already turned, and you will need to kill her.
Aitor will contact you and fill in on what is going on. It turns out The Bazaarians blew up the windmill powering up the Peacekeeper's HQ, and the explosions blocked the tunnel that would have taken Aiden to the center, so now he needs to figure out another way to get there.
After talking with Aitor, Hakon will contact you asking to meet in an attic in Quarry's End. Follow the yellow marker to reach his location.
After reuniting with Hakon, an unseen sniper wounds him with a crossbow bolt. Aiden reaches out to see if he is ok but notices a distinctive set of wounds on Hakon's chest. One that could only be made with The Lazarus, Lucas' weapon. That's how you realize Hakon was the one who killed the Peacekeeper.
You will get two choices here:
This last choice is one of the most crucial decisions in the main storyline, this will change how the game's final moments play out.
If you want to get one of the best endings, you need to help Hakon.
Once the mission has ended you will receive the following rewards:
NEXT: Dying Light 2 - Complete Guide
Miguel Amaro is a highly motivated person with a passion for knowledge and gaming who's finally giving his newfound interest in writing a try. Before working as a writer, Miguel earned a Business and Administration degree and worked in Marketing. He is also trying to get to High Warlord in Classic WoW.